Difference between revisions of "Profiling"

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Revision as of 16:13, 19 July 2013

Can I speed up my program?

Introduction

Key Questions

  • How long does my program take to run?
  • Is there anything I can do to speed it up?
  • Which parts of my program take up most of the execution time?
  • Where should I focus my improvement efforts?

Factors which Impact on Performance

The Memory Hierarchy

These days, it takes much more time to move some data from main memory to the processor, than it does to perform operations on that data. In order to combat this imbalance, computer designers have created several intermediate caches for data between the processor and main memory. These data stored at these staging posts may be accessed much more quickly than that in main memory. However, the trade-off is that the caches have much less storage capacity than main memory.

The memory hierarchy. From the small and fast to the large and slow.

An analogy helps us appreciate the relative differences:

L1 Cache Picking up a book off your desk (~3s)
L2 Cache Getting up and getting a book off a shelf (~15s)
Main Memory Walking down the corridor to another room (several minutes)
Disk Walking the coastline of Britain (about a year)

Now, a program which is able to find the data it needs in cache will run much faster than one which regularly reads data from main memory, or worse still, disk.

How can we ensure that we make best use of the memory hierarchy?

Starting at the slowest end, if all the data that you want to work on will fit into main memory, it would be sensible to read it in from file at the outset and to save out any results to disk at the end.

Ensuring that we make best use of cache is a little more subtle. In order to devise good strategy, we must appreciate some of the details of the inner workings of a computer: Let's say a program requests to read a single item from memory. First, the computer will look for the item in cache. If the data is not found in cache, it will be fetched from main memory, so as to create a more readily accessible mirror of a fraction of main memory. Single items are not fetched, however. Instead chunks of data are copied into cache. The check size matches the size of a block of storage in cache known as a cache line. The situation is a little more complex when writing, but will skip over this for the moment.

Mirroring data from main memory in a cache line.

Now, if the program requests to read another item from memory, and that item was part of the previous fetch, then it will already be in cache and an slow journey to main memory can be avoided. Thus we can see that re-use of data already in cache will be a key factor in program performance.

Optimising Compilers

Exploitation of Modern Processor Architectures

Modern processors have SIMD capabilities.
A multicore chip die.

Tools for Measuring Performance

gprof

gcc -O3 -ffast-math -pg d2q9-bgk.c -o d2q9-bgk.exe
gprof d2q9-bgk.exe gmon.out
Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  ms/call  ms/call  name    
 49.08     31.69    31.69    10000     3.17     3.17  collision
 33.87     53.56    21.87    10000     2.19     2.19  propagate
 17.13     64.62    11.06                             main
  0.00     64.62     0.00        1     0.00     0.00  initialise
  0.00     64.62     0.00        1     0.00     0.00  write_values

TAU

On BCp1:

> module av tools/tau
tools/tau-2.21.1-intel-mpi
tools/tau-2.21.1-openmp
tools/tau-2.21.1-mpi

On BCp2:

> module add profile/tau
profile/tau-2.19.2-intel-openmp
profile/tau-2.19.2-pgi-mpi
profile/tau-2.19.2-pgi-openmp
profile/tau-2.21.1-intel-mpi
> module add profile/tau-2.19.2-intel-openmp

Want to compile some C code:

tau_cc.sh -O3 d2q9-bgk.c -o d2q9-bgk.exe
> pprof profile.0.0.0 
Reading Profile files in profile.*

NODE 0;CONTEXT 0;THREAD 0:
---------------------------------------------------------------------------------------
%Time    Exclusive    Inclusive       #Call      #Subrs  Inclusive Name
              msec   total msec                          usec/call 
---------------------------------------------------------------------------------------
100.0           21     2:00.461           1       20004  120461128 int main(int, char **) C 
 91.5           58     1:50.231       10000       40000      11023 int timestep(const t_param, t_speed *, t_speed *, int *) C 
 70.8     1:25.276     1:25.276       10000           0       8528 int collision(const t_param, t_speed *, t_speed *, int *) C 
 19.8       23,846       23,846       10000           0       2385 int propagate(const t_param, t_speed *, t_speed *) C 
  8.3       10,045       10,045       10001           0       1004 double av_velocity(const t_param, t_speed *, int *) C 
  0.8        1,016        1,016       10000           0        102 int rebound(const t_param, t_speed *, t_speed *, int *) C 
  0.1          143          143           1           0     143754 int write_values(const t_param, t_speed *, int *, double *) C 
  0.0           34           34       10000           0          3 int accelerate_flow(const t_param, t_speed *, int *) C 
  0.0           18           18           1           0      18238 int initialise(t_param *, t_speed **, t_speed **, int **, double **) C 
  0.0        0.652        0.652           1           0        652 int finalise(const t_param *, t_speed **, t_speed **, int **, double **) C 
  0.0        0.002        0.572           1           1        572 double calc_reynolds(const t_param, t_speed *, int *) C

Valgrind

Valgrind is an excellent open-source tool for debugging and profiling.

Compile your program as normal, adding in any optimisation flags that you desire, but also add the -g flag so that valgrind can report useful information such as line numbers etc. Then run it through the callgrind tool, embedded in valgrind:

valgrind --tool=callgrind your-program [program options]

When your program has run you find a file called callgrind.out.xxxx in the current directory, where xxxx is replaced with a number (the process ID of the command you have just executed).

You can inspect the contents of this newly created file using a graphical display too call kcachegrind:

kcachegrind callgrind.out.xxxx

(For those using Enterprise Linux, you call install valgrind and kcachegrind using yum install kdesdk valgrind.)

A Simple Example

svn co https://svn.ggy.bris.ac.uk/subversion-open/profiling/trunk ./profiling
cd profiling/examples/example1
make
valgrind --tool=callgrind ./div.exe >& div.out
kcachegrind callgrind.out.xxxx

We can see from the graphical display given by kcachegrind that our inefficient division routine takes far more of the runtime that our efficient routine. Using this kind of information, we can focus our re-engineering efforts on the slower parts of our program.

Profile information displayed graphically in kcachegrind

OK, but how do I make my code run faster?

OK, let's assume that we've located a region of our program that is taking a long time. So far so good, but how can we address that? There are--of course--a great many reasons why some code may take a long time to run. One reason could be just that it has a lot to do! Let's assume, however, that the code can be made to run faster by applying a little more of the old grey matter. With this in mind, let's consider a few common examples of code which can tweaked to run faster.

Compiler Options

You probably want to make sure that you've added all the go-faster flags that are available before you embark on any profiling. Activating optimisations for speed can make your progam run a lot faster!

gcc d2q9-bgk.c -o d2q9-bgk.exe
time ./d2q9-bgk.exe
real	4m34.214s
user	4m34.111s
sys	0m0.007s
gcc -O3 d2q9-bgk.c -o d2q9-bgk.exe
real	2m1.333s
user	2m1.243s
sys	0m0.011s
gcc -O3 -ffast-math d2q9-bgk.c -o d2q9-bgk.exe
real	1m9.068s
user	1m8.856s
sys	0m0.012s

Scripting Languages

  • Avoid loops, especially in interpreted languages (like R).
  • tic, toc timings in matlab
  • The python profiler.

A Common Situation Involoving Loops

For our first example, consider the way we loop over the contents of a 2-dimensional array--a pretty common situation!. Skip over a directory and compile the example programs:

cd ../example2
make

In this directory, we have two almost identical programs. Compare the contents of loopingA.f90 and loopingB.f90. You will see that inside each program a 2-dimensional array is declared and two nested loops are used to visit each of the cells of the array in turn (and an arithmetic value is dropped in). The only way in which the two programs differ is the order in which the cycle through the contents of the arrays. In loopingA.f90, the outer loop is over the columns of the array and the inner loop is over the rows (i.e. for a given value of ii, all values of jj and cycled over). The opposite is true for loopingB.f90.

Let's compare how long it takes these two programs to run. We can do this using the Linux time command:

time ./loopingA.exe

and now,

time ./loopingB.exe

Dude! loopingA.exe takes more than twice the time of loopingB.exe. What's the reason?

Well, Fortran stores it's 2-dimensional arrays in column-major order. Our 2-dimension array is actually stored in the computer memory as a 1-dimension array, where the cells in a given column are next to each other. For example, the array:

[math]\displaystyle{ \begin{bmatrix} 1 & 2 & 3 \\ 4 & 5 & 6 \end{bmatrix} }[/math]

would actually be stored in memory as:

1  4  2  5  3  6

That means is that our outer loop should be over the columns, and our inner loop over the rows. Otherwise we would end up hopping all around the memory, which takes extra time, and explains why loopingA takes longer.

The opposite situation is true for the C programming language, which stores its 2-dimensional arrays in row-major order. You can type:

make testC

To run some equivalent C code examples.

Not Doing the Same Thing Twice (or more!)

The following is the Manning formula drawn from the field of hydrology:

[math]\displaystyle{ V = \frac{1}{n} R_h ^\frac{2}{3} \cdot S^\frac{1}{2} }[/math]

where:

[math]\displaystyle{ V }[/math] is the cross-sectional average velocity (m/s)
[math]\displaystyle{ n }[/math] is the Gauckler–Manning coefficient (independent of units)
[math]\displaystyle{ R_h }[/math] is the hydraulic radius (m)
[math]\displaystyle{ S }[/math] is the slope of the water surface or the linear hydraulic head loss (m/m) ([math]\displaystyle{ S=h_f/L }[/math])

A program to compute estimates of [math]\displaystyle{ V }[/math], given an array of N hydraulic radii may contain the following loop:

  do ii=1,N
     V(ii) = (1/n) * (R(n)**(2.0/3.0)) * sqrt(S)
  end do

However, this loop may be rather wasteful. For example, if the value for the Gauckler–Manning coefficient, [math]\displaystyle{ n }[/math] is the same for all the hydraulic radii, we would be computing (1/n) needlessly each time through the loop and could take it outside:

  n_inv = (1/n)

  do ii=1,N
     V(ii) = n_inv * (R(n)**(2.0/3.0)) * sqrt(S)
  end do

This would make particular sense, since the division operator is an expensive one. We also don't need to compute (2.0/3.0)) over and over:

  n_inv = (1/n)
  exponent=2.0/3.0

  do ii=1,N
     V(ii) = n_inv * (R(n)**exponent) * sqrt(S)
  end do

Lastly, if the slope of the water surface is constant, then the square-root in the loop is also superfluous:

  n_inv = (1/n)
  exponent=2.0/3.0
  root_S = sqrt(S)

  do ii=1,N
     V(ii) = n_inv * (R(n)**exponent) * root_S
  end do

Now, modern optimising compilers are getting better and better at spotting this sort of thing and may actually create machine code from the first example which is as if you had made all the subsequent improvements. This is partly why we profile our programs in the first place, as it is very difficult to second guess what the compiler will do with your source code.

With that as a caveat it is worth just briefly listing typically expensive operations (in terms of CPU cycles) which a profile may point you too and which you may be able to address through some programming tweaks:

  • memory operations such as allocate in Fortran, or malloc in C
  • sqrt, exp and log
  • division and raising raising numbers to a power

It's difficult to make sweeping statements in the area of code optimisation, but it will certainly pay not to do the same thing twice (or more!), especially is that thing is a relatively expensive operation.